2079 Question Solution
What is Commercial off-The Shelf (COTS) Software? Explain
with example.
COTS stands for Commercial Off-the-Shelf software.
It is software that is mass-produced and sold to the general public. COTS
software is typically less expensive than custom-developed software and can be
deployed more quickly.
Here are some examples of COTS software:
- Microsoft Office
- Adobe Creative
Suite
- Google Workspace
- Salesforce
- SAP
COTS software can be used for a variety of
purposes, including:
- Productivity
- Customer
relationship management (CRM)
- Enterprise resource
planning (ERP)
- Accounting
- Human resources
(HR)
- Marketing
- Sales
- IT infrastructure
There are many benefits to using COTS software.
Some of the key benefits include:
- Reduced development
costs: COTS software is typically less expensive to develop than
custom-developed software. This is because COTS software is already
developed and tested, so there is no need to spend time and money on
development.
- Reduced time to
market: COTS software can be deployed more quickly than
custom-developed software. This is because COTS software does not need to
be developed from scratch.
- Increased
flexibility: COTS software can be customized to meet the needs of a
specific organization. This is done by using configuration options and
add-ons.
- Improved
security: COTS software is typically more secure than
custom-developed software. This is because COTS software is developed by
security experts and is constantly updated with security patches.
What is a survey? Discuss its method and types in
Data Collection.
A survey is a research method that involves collecting information from a
sample of people, typically through questionnaires or interviews. Surveys are a
popular data collection method because they can be used to collect data on a
wide variety of topics and from a large number of people.
There are two main types of surveys: quantitative
and qualitative.
Quantitative surveys use closed-ended questions
that can be easily quantified, such as multiple-choice questions or Likert
scale questions.
Qualitative surveys use open-ended questions that
allow respondents to provide more detailed answers, such as short essays or
free-form text.
There are a number of different methods that can be
used to collect survey data. The most common methods are:
- In-person
interviews: Interviews are conducted face-to-face with respondents.
This method can be time-consuming and expensive, but it can also be the
most effective way to collect data, as the interviewer can probe for more
information and clarify any questions that the respondent may have.
- Telephone
interviews: Telephone interviews are conducted by phone with
respondents. This method is less expensive than in-person interviews, but
it can also be less effective, as respondents may be less willing to
answer personal questions over the phone.
- Mail
surveys: Mail surveys are sent to respondents in the mail. This
method is the least expensive way to collect survey data, but it can also
have the lowest response rate.
- Online
surveys: Online surveys are conducted on the internet. This method is
the most convenient for respondents, but it can also be the most difficult
to control, as respondents may not take the survey seriously or may not
answer all of the questions.
Discuss the component of ER modal and explain about
types of relationships.
The entity-relationship (ER) model is a way of modeling data in a database. It consists
of three components: entities, attributes, and relationships.
- Entities represent
the objects in the real world that the database is modeling. For example,
in a database of students, an entity would be a student.
- Attributes describe
the entities. For example, a student entity might have attributes such as
name, student ID number, and major.
- Relationships show
how entities are related to each other. For example, a student entity
might be related to a course entity by a relationship called
"enrolled in."
There are four types of relationships:
- One-to-one: A
one-to-one relationship means that one entity can be related to only one
other entity, and vice versa. For example, a student can only be enrolled
in one course at a time, and a course can only have one student enrolled
in it at a time.
- One-to-many: A
one-to-many relationship means that one entity can be related to many
other entities, but each other entity can only be related to one of the
first entity. For example, a student can take many courses, but each
course can only be taken by one student.
- Many-to-many: A
many-to-many relationship means that one entity can be related to many
other entities, and each other entity can be related to many of the first
entity. For example, a student can be friends with many other students,
and each other student can be friends with many students.
- Recursive: A
recursive relationship is a relationship between two entities of the same
type. For example, a parent can have many children, and each child can
have many parents.
The ER model is a powerful tool for modeling data
in a database. It is easy to understand and use, and it can be used to model
complex data relationships.
Discuss about your understanding of a creeping commitment
approach in Feasibility Analysis.
A creeping commitment approach to feasibility
analysis is a way of evaluating the feasibility of a project or system over
time. This approach involves making incremental commitments to the project,
with each commitment being based on the results of the previous commitment.
The creeping commitment approach has several
advantages over a traditional approach to feasibility analysis, which involves
making a large commitment to the project upfront. First, the creeping
commitment approach allows for more flexibility in the project plan. As the
project progresses, new information may become available that could change the
feasibility of the project. By making incremental commitments, the project team
can adjust the project plan as needed.
Second, the creeping commitment approach reduces
the risk of project failure. By making small commitments, the project team is
less likely to overcommit to the project and end up with a project that is not
feasible.
Third, the creeping commitment approach helps to
build consensus among stakeholders. As the project progresses and stakeholders
are involved in each decision, they are more likely to support the project.
The creeping commitment approach is not without its
disadvantages. First, it can take longer to complete a project using the
creeping commitment approach than using a traditional approach. This is because
the project team must make more decisions and take more time to evaluate the
feasibility of each commitment.
Second, the creeping commitment approach can be
more expensive than a traditional approach. This is because the project team
must incur the costs of making each commitment, even if the project is
ultimately cancelled.
Overall, the creeping commitment approach is a
valuable tool for evaluating the feasibility of projects and systems. It offers
several advantages over a traditional approach, including flexibility, reduced
risk, and stakeholder buy-in. However, the creeping commitment approach can
also take longer and be more expensive than a traditional approach.
Here are some of the steps involved in the creeping
commitment approach to feasibility analysis:
- Define the scope of
the project. The first step is to define the scope of the project.
This involves identifying the goals of the project, the deliverables that
will be produced, and the resources that will be required.
- Perform a
preliminary feasibility analysis. Once the scope of the project has
been defined, a preliminary feasibility analysis should be performed. This
analysis should assess the technical, economic, and organizational
feasibility of the project.
- Make an initial
commitment to the project. Based on the results of the preliminary
feasibility analysis, an initial commitment to the project should be made.
This commitment should be small enough that it can be easily reversed if
the project is not feasible.
- Continue the
feasibility analysis. Once the initial commitment has been made, the
feasibility analysis should continue. This involves gathering additional
information and assessing the feasibility of the project in more detail.
- Make incremental
commitments to the project. As the feasibility analysis progresses,
incremental commitments to the project should be made. These commitments
should be based on the results of the feasibility analysis and should be
adjusted as needed.
- Complete the
project. If the project is feasible, it should be completed. If the
project is not feasible, it should be cancelled.
What is software Maintenance?
List out major activities of maintenance with suitable examples.
Software maintenance is the
modification of a software product after it has been delivered to the customer.
The goal of software maintenance is to keep the software product working correctly,
efficiently, and securely, and to ensure that it continues to meet the needs of
the users.
There are two main types of software maintenance:
corrective maintenance and adaptive maintenance.
- Corrective
maintenance is the modification of a software product to fix defects.
This includes fixing bugs, performance problems, and security
vulnerabilities.
- Adaptive
maintenance is the modification of a software product to keep it
up-to-date with changes in the environment. This includes changes to the
hardware platform, the operating system, or the user requirements.
Here are some other major activities of software
maintenance:
- Perfective
maintenance: This type of maintenance is performed to improve the
performance, functionality, or usability of the software. For example, a
software developer might add new features to the software or make changes
to the user interface.
- Preventive
maintenance: This type of maintenance is performed to prevent
problems from occurring in the future. For example, a software developer
might perform code reviews or unit tests to find and fix potential
problems.
- Data
migration: This type of maintenance is performed when the software is
moved to a new platform or environment. For example, a software developer
might need to migrate data from an old database to a new database.
- Documentation
maintenance: This type of maintenance is performed to keep the
documentation of the software up-to-date. For example, a software
developer might need to update the user manual or the API documentation.
Here are some examples of software maintenance
activities:
- A software
developer fixes a bug that causes the software to crash.
- A software
developer adds a new feature to the software that allows users to export
their data.
- A software
developer makes changes to the user interface to make it easier for users
to use the software.
- A software
developer performs a code review to find and fix potential problems in the
software.
- A software
developer migrates the software to a new platform.
- A software developer
updates the user manual to reflect the changes that have been made to the
software.
What is Unified Modeling Language (UML)? Explain
different types of UML diagrams
Unified Modeling Language (UML) is a visual
modeling language used to represent the structure, behavior, and interaction of
software systems. UML is a standard language that is used by software
developers, architects, and analysts to communicate their ideas about software
systems.
There are 14 different types of UML diagrams, each
of which is used to represent a different aspect of a software system. The most
common UML diagrams are:
- Use case
diagrams: Use case diagrams represent the interactions between users
and a system. They are used to identify the different ways in which users
will interact with the system and to document the requirements of the
system.
- Class
diagrams: Class diagrams represent the structure of a software
system. They show the classes in the system, the attributes of each class,
and the relationships between classes.
- Object
diagrams: Object diagrams represent the state of a software system at
a particular point in time. They show the objects in the system, the
attributes of each object, and the relationships between objects.
- Sequence
diagrams: Sequence diagrams represent the interactions between
objects in a software system over time. They show the order in which
messages are sent between objects and the time it takes for messages to be
processed.
- Activity
diagrams: Activity diagrams represent the flow of control in a
software system. They show the different steps that are involved in
carrying out a task and the decisions that need to be made along the way.
- State machine
diagrams: State machine diagrams represent the behavior of an object
over time. They show the different states that an object can be in and the
events that can cause the object to change state.
- Component
diagrams: Component diagrams represent the physical components of a
software system. They show the different components in the system, the interfaces
between components, and the dependencies between components.
- Deployment
diagrams: Deployment diagrams represent the physical deployment of a
software system. They show the different machines that are used to run the
system, the software that is running on each machine, and the connections
between machines.
Extra
UML diagrams can be used at different stages of the
software development life cycle. They can be used to help with requirements
gathering, analysis, design, implementation, testing, and maintenance. UML
diagrams are a valuable tool for communicating ideas about software systems and
for ensuring that everyone involved in the development process is on the same
page.
Here are some additional benefits of using UML diagrams:
- They can help to
improve communication between stakeholders. UML diagrams are a visual
way of representing software systems, which can make it easier for
stakeholders to understand the system and its requirements.
- They can help to
improve the quality of software systems. UML diagrams can be used to
identify potential problems in software systems before they are
implemented.
- They can help to
improve the efficiency of software development. UML diagrams can help
to identify and resolve problems early in the development process, which
can save time and money.
What is object diagram? Explain with suitable
example.
An
object diagram is a UML diagram that shows the state of a system at a
particular point in time. It shows the objects in the system, the attributes of
each object, and the relationships between objects.
Object
diagrams are similar to class diagrams, but they show specific instances of
classes, rather than the classes themselves. For example, a class diagram for a
bank account might show the attributes of a bank account, such as the account
number, balance, and owner. An object diagram for a bank account might show a
specific bank account with the account number 123456789, a balance of $100, and
an owner named John Doe.
Object
diagrams can be used to show the state of a system at different points in time,
to identify potential problems with the system, and to communicate the design
of the system to other stakeholders.
Here
is an example of an object diagram for a bank account system:
Object BankAccount
accountNumber: 123456789
balance: $100
owner: John Doe
Object Transaction
amount: $50
date: 2022-07-20
sourceAccount: BankAccount
targetAccount: BankAccount
This
object diagram shows that there are two objects in the system: a BankAccount
object and a Transaction object. The BankAccount object has the account number
123456789, a balance of $100, and an owner named John Doe. The Transaction
object has an amount of $50, a date of 2022-07-20, and a source account of BankAccount
and a target account of BankAccount.
Object
diagrams can be used to show the state of a system at different points in time.
For example, you could create an object diagram to show the state of the bank
account system before and after a transaction is processed. This could help you
to identify any potential problems with the system.
Object
diagrams can also be used to communicate the design of the system to other
stakeholders. For example, you could create an object diagram to show the
different objects in the system and the relationships between them. This could
help other stakeholders to understand how the system works.
6. Assuming you are a system developer, draw a
context diagram and a level-1 diagram that represent the canteen management
system of XYZ Campus.
Context Diagram
The context diagram shows the system boundaries and
the main interactions between the system and external entities.
[XYZ Campus Canteen Management System]
* Students
* Canteen Staff
* Suppliers
* Payment
Gateway
The canteen management system interacts with
students, canteen staff, suppliers, and a payment gateway. Students use the
system to order food and drinks from the canteen. Canteen staff use the system
to manage inventory, prepare food, and take orders. Suppliers use the system to
submit invoices for food and drinks. The payment gateway is used to process
payments for food and drinks.
Level-1 Diagram
The level-1 diagram shows the main processes in the
canteen management system.
[XYZ Campus Canteen Management System]
* Order
Management
* Inventory
Management
* Payment
Processing
* Staff
Management
The order management process handles the ordering
of food and drinks from the canteen. The inventory management process manages
the inventory of food and drinks in the canteen. The payment processing process
processes payments for food and drinks. The staff management process manages
the canteen staff.
The canteen management system is a complex system
that involves many different processes. The context diagram and level-1 diagram
provide a high-level overview of the system and the main interactions between
the system and external entities.
Here is a brief description of each process:
- Order
Management: This process handles the ordering of food and drinks from
the canteen. Students can place orders through the canteen management
system. The system will then send the order to the canteen staff. The
canteen staff will prepare the food and drinks and deliver them to the
students.
- Inventory
Management: This process manages the inventory of food and drinks in
the canteen. The system keeps track of the quantity of each item in stock.
The system will also generate alerts when the quantity of an item falls
below a certain level. This allows the canteen staff to order more food
and drinks from suppliers.
- Payment
Processing: This process processes payments for food and drinks.
Students can pay for their orders through the canteen management system.
The system will then send the payment to the payment gateway. The payment
gateway will then process the payment and deposit the funds into the
canteen's bank account.
- Staff
Management: This process manages the canteen staff. The system keeps
track of the staff's schedules and attendance. The system will also
generate reports on the staff's performance. This allows the canteen
management to effectively manage the staff.
2077 Question Solution
1. Explain cross life cycle activities. Write about
any three cross life cycle activities.
Cross life cycle activities are activities that are
performed throughout the software development life cycle (SDLC). These
activities are not specific to any one phase of the SDLC, but rather support
and contribute to the success of the entire project.
Some common cross life cycle activities include:
- Communication: Communication
is essential for any successful software project. Cross life cycle
activities can help to ensure that communication is open and effective
throughout the project. This can be done by holding regular meetings,
creating documentation, and using project management tools.
- Documentation: Documentation
is another important cross life cycle activity. It can help to capture the
project's requirements, design, and implementation. This documentation can
be used to refer to throughout the project and can be helpful in resolving
any issues that may arise.
- Testing: Testing
is essential to ensure the quality of the software product. Cross life
cycle activities can help to ensure that testing is performed throughout
the project, not just at the end. This can be done by creating a test
plan, developing test cases, and executing tests regularly.
Here are three examples of cross life cycle
activities:
- Requirement
gathering:
- Risk management:
- Change management:
4. Write about different types
of feasibility analysis in software development.
· Technical
feasibility: This analysis examines whether the software can be developed
using the available technology and resources. It looks at the skills and
experience of the development team, the availability of hardware and software,
and the budget for the project.
·
Economic feasibility: This analysis examines
whether the software is likely to be profitable. It looks at the cost of
development, the target market, and the potential revenue from the software.
·
Operational feasibility: This analysis examines
whether the software can be used effectively in the intended environment. It
looks at the needs of the users, the compatibility with existing systems, and
the ease of maintenance.
·
Legal feasibility: This analysis examines
whether the software complies with all applicable laws and regulations. It
looks at the data protection laws, the intellectual property laws, and the
contracts with any third-party vendors.
·
Schedule feasibility: This analysis examines
whether the software can be developed within the planned schedule. It looks at
the complexity of the software, the availability of resources, and the track
record of the development team.
·
Resource feasibility: This analysis examines
whether the software can be developed with the available resources. It looks at
the skills and experience of the development team, the availability of hardware
and software, and the budget for the project.
· Describe the agile software development model.
Agile software development is a software
development methodology that emphasizes iterative development, incremental
delivery, and continuous adaptation to change. Agile development methods work
by breaking down the software development process into smaller, more manageable
chunks of work called "sprints." Each sprint typically lasts for two
weeks, and at the end of each sprint, the team delivers a working product
increment to the customer.
Here are some of the key principles of agile
software development:
- Customer
collaboration: Agile development teams work closely with customers
throughout the development process. This helps to ensure that the software
meets the needs of the customers and that changes can be made quickly and
easily.
- Iterative
development: Agile development teams develop software iteratively,
which means that they build the software in small increments and deliver
it to the customer frequently. This helps to ensure that the software is
always working and that the customer is happy with the progress.
- Incremental delivery: Agile
development teams deliver software incrementally, which means that they
deliver the software in small, working pieces. This helps to reduce the
risk of delivering a large, unworkable piece of software.
- Continuous
adaptation to change: Agile development teams embrace change and
adapt to it quickly. This is because they know that software requirements
are likely to change throughout the development process.
· 3. Write about modern methods for determining requirements
in software development.
Modern methods for determining
requirements in software development are in following :
- User stories: User
stories are a way of capturing the needs of the users in a concise and
easy-to-understand way. User stories typically have three parts: the who,
the what, and the why. The who is the user of the
software. The what is the task that the user wants to be able to
do. The why is the reason why the user wants to be able to do
the task.
- Scrum: Scrum
is an agile software development framework that uses iterative development
and incremental delivery. Scrum teams work closely with customers
throughout the development process to ensure that the software meets the
needs of the customers.
- Kanban: Kanban
is a lean software development framework that helps teams visualize their
work and manage it effectively. Kanban boards use columns to represent
different stages of the development process, such as "to do,"
"in progress," and "done."
- Lean startup: Lean
startup is a methodology for developing and launching new products that
emphasizes customer feedback and iterative development. Lean startups use
a build-measure-learn cycle to quickly iterate on their products and get
feedback from customers.
- Design thinking: Design
thinking is a human-centered approach to problem-solving that can be used
to identify and define software requirements. Design thinking teams use a
variety of methods, such as brainstorming, sketching, and prototyping, to
understand the needs of users and to create solutions that meet those
needs.
· 4. Define entity and cardinality. Draw an ER
diagram for departmental store.
Entity: An entity is a person, place, thing, or
event that is represented in a database. An entity can be either a strong
entity or a weak entity. A strong entity is an entity that can exist
independently. A weak entity is an entity that cannot exist independently and
must be associated with a strong entity.
Cardinality: Cardinality is the number of
relationships that can exist between two entities.
Here is an ER diagram for a departmental store:
[Departmental Store]
* Name
* Address
* Phone Number
[Employee]
* Name
* Address
* Phone Number
* Job Title
* Department
[Customer]
* Name
* Address
* Phone Number
* Email Address
[Product]
* Name
* Description
* Price
* Quantity
[Order]
* Customer
* Product
* Quantity
* Date
What is DFD? Draw a DFD level-1 diagram for Library
Data flow diagram (DFD): A data flow diagram (DFD)
is a graphical representation of the flow of data through a system. A DFD uses
four basic symbols to represent data flows, processes, data stores, and
external entities.
- Data flows: Data
flows represent the movement of data between processes, data stores, and
external entities. Data flows are represented by arrows.
- Processes: Processes
represent the transformation of data. Processes are represented by
rectangles.
- Data stores: Data
stores represent the storage of data. Data stores are represented by two
parallel lines.
- External entities: External
entities represent the sources or destinations of data outside of the
system. External entities are represented by ovals.
Here is a DFD level-1 diagram for a library:
[Library System]
* Issue Book
* Return Book
* Search Book
* Add Book
* Delete Book
[Librarian]
* Issue Book
* Return Book
* Search Book
[Student]
* Search Book
[Book]
* Book ID
* Title
* Author
* Genre
* Status
5. What are the tasks involved in system
maintenance? Explain.
The tasks involved in system
maintenance:
- Corrective
maintenance. This type of maintenance is performed to correct errors
or defects in the software. This can be done by fixing bugs, adding new
features, or updating the software to work with new hardware or software.
- Adaptive
maintenance. This type of maintenance is performed to ensure that the
software continues to function as expected when the environment in which
it is used changes. This can be done by making changes to the software to
accommodate new hardware or software, or to changes in the way the
software is used.
- Preventive
maintenance. This type of maintenance is performed to prevent
problems from occurring in the software. This can be done by performing
regular checks of the software, by fixing known bugs, and by updating the
software with security patches.
Explanation of each task:
- Corrective
maintenance: This is the most common type of maintenance. It is
performed to fix errors or defects in the software. Errors can be
introduced into the software during development, or they can occur as the
software is used. When an error is found, it must be fixed as soon as
possible to prevent it from causing problems for users.
- Adaptive
maintenance: This type of maintenance is performed to ensure that the
software continues to function as expected when the environment in which
it is used changes. The environment in which software is used can change
over time for a variety of reasons. For example, new hardware or software
may be released, or the way in which the software is used may change. When
the environment changes, the software may need to be updated to
accommodate the changes.
- Preventive
maintenance: This type of maintenance is performed to prevent
problems from occurring in the software. Preventive maintenance can be
performed by regularly checking the software for errors, by fixing known
bugs, and by updating the software with security patches. Regularly
checking the software for errors can help to identify and fix problems
before they cause outages or data loss. Fixing known bugs can help to
prevent the same problems from occurring again. Updating the software with
security patches can help to protect the software from security
vulnerabilities.
6. Write about sequence, deployment and
collaboration diagram.
Sequence diagram: A sequence diagram is a type of UML diagram that shows the
interactions between objects in a system over time. A sequence diagram is made
up of two axes: the vertical axis shows the objects in the system, and the
horizontal axis shows the time. The objects are represented by boxes, and the
messages that are sent between the objects are represented by arrows. The
arrows show the order in which the messages are sent, and the labels on the
arrows show the data that is being sent.
Sequence
diagrams are often used to visualize the flow of control in a system. They can
also be used to identify potential problems with the system, such as deadlocks
and race conditions.
Deployment diagram: A deployment diagram is a
type of UML diagram that shows the physical deployment of components in a
system. A deployment diagram is made up of two axes: the vertical axis shows
the hardware components in the system, and the horizontal axis shows the software
components in the system. The hardware components are represented by boxes, and
the software components are represented by circles. The arrows between the
boxes and circles show how the components are connected.
Deployment
diagrams are often used to visualize the physical architecture of a system.
They can also be used to identify potential problems with the system, such as
performance bottlenecks.
Collaboration diagram: A collaboration diagram is a type of UML
diagram that shows the interactions between objects in a system. A
collaboration diagram is made up of two axes: the vertical axis shows the
objects in the system, and the horizontal axis shows the relationships between
the objects. The objects are represented by boxes, and the relationships between
the objects are represented by lines. The lines show how the objects are
related, and the labels on the lines show the messages that are sent between
the objects.
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